Expand, Or Expand Not. There is No Try

A couple years ago I was discussing board game design with a fellow designer. We were debating when it was appropriate to consider game expansions. Do you plan out the expansions when you create the base game? Or do you launch the base game and wait for sales numbers or gamer feedback? I told him that I would give it some thought. As often happens, my thoughts led me back to the movie, Star Wars.

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